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Crashed Ship Freighter Item List Planet Classes Quick Start

294 days ago / Guru

Item List

The tables below have all the items in No Man’s Sky.

Information includes item name, base cost of item, and how to get it.

For mineable resources, the source of the resource is listed.

For craftable items, the ingredients (recipe) is listed. Note that even if you have the elements to craft an item, you may still need a blueprint for that item.

For other items, there are instructions on how to obtain.

Some items include additional information.

Foundation Update

Elements and Resources

This table has elements and other resources such as alloys.


Base Cost

How to get -or- Recipe

Oxide YELLOW on scanner
Iron 13.8 Rocks
Zinc 41.3 Yellow Plants
Titanium 61.9 Crystals
Silicate BLUE on scanner
Heridium 27.5 Rocks
Platinum 55 Blue Plants
Chrysonite 82.5 Crystals
Isotope RED on scanner
Carbon 6.9 All Flora
Thamium9 20.6 Flowers
Plutonium 41.3 Crystals
Neutral GREY on scanner
Nickel 137.5 Rocks
Iridium 96.3 Rocks
Copper 110 Floating Rocks
Gold 220 Crystals
Aluminium 165 Crystals
Emeril 275 Crystals
Precious GREEN on scanner
Omegon 309.4 Feeding Animals
dismanting crashed ships
big trading stations
red pillars on planets
Radnox 302.5 Small Rocks – Can be floating
Murrine 302.5 Plants
Small Spherical Rock
Calium 288.8 Orb Rocks
pulsing gooshy sacs on toxic/radioactive planets
Aronium 1546 Iron x 50
Carbon x 50
Crolium 35378 Chrysonite x 80
Iridium x 100
Grantine 35646 Iridium x 150
Copper x 50
Aronium x 1
Herox 2887 Zinc x 20
Plutonium x 20
Lemmium 30937 Plutonium x 200
100 Titanium
Magmox 30030 Carbon x 30
Thamium9 x 300
Plutonium x 300
Terumin 39105 Emeril x 40
Alumium x 40
Herox x 1

Components and Energy

This section includes technology components as well as energy components which are needed to recharge and refuel the various technnologies.


Base Cost

How to get -or- Recipe

Technology Components
Carite Sheet 825 Iron x 50
Microdensity Fabric 1650 Iron x 50
Platinum x 10
Electron Vapour 4950 Suspension x 1
Plutonium x 100
Suspension Fluid 1100 Carbon x 50
Antimatter 5232 Electron vapour x 1
Heridium x 50
Zinc x 20
Dynamic Resonator 27500 Antimatter x 2
Chrysonite x 100
Microdenisty Fabric x 4
Night Crystals 35000 Market
Energy sources
Shielding Shard 343.8 Iron x 25
Shielding Plate 687.5 Iron x 50
Shielding Sheet 1,0311 Iron x 75
Power Gel 171.9 Carbon x 25
Power Canister 343.8 Carbon x 50
Power Reservoir 515,6 Carbon x 75
Unstable Plasma 27500 Thamium9 x 400
Plutonium x 200
Warp Cell 46750 Thamium9 x 100
Antimatter x 1

Devices and Keys


Base Cost


Bypass Chip 3575.0 Iron x 10
Plutonium x 10
Access Cards
AtlasPass v1 825.0 Iron x 25
Heridium x 10
See: Space Anomaly
AtlasPass v2 1856.3 Zinc x 25
Platinum x 10
See: Space Anomaly
AtlasPass v3 2612.5 Titanium x 25
Chrysonite x 10
See: Space Anomaly

Trading and Curiosities

This table has items used primarily for trading, including commodities and curiosities. Some items may have other uses or be required for certain blueprints, so check the item’s page before selling it


Base Cost

How to get -or- Recipe

Trade Commodities
Vy’keen Dagger 20625 Bought in market
found in cargo drops
Korvax Convergence cube 25500 Bought in market
found in cargo drops
Korvax Casing 27000 Obtained through interface in Shelters
Gravitino Ball 25000 Rare
found on high security planets
Also in weird plants hidden from scans
3 star wanted level if collected
GREEN on scanner
Dimensional Matrix 15125 Found by scavenging debris
destroying ships
killing quadruped sentinels
Grahgrah 13750 Obtained through interfaces – Puzzles
Bought in market
cargo drops
Neutrino Module 13750 Found by scavenging debris
destroying sentinels
Fascination Bead 12375 Cargo drops
Bought in market
GekNip 20625 Found in cargo drops
Bought in market
Gek Charm 11000 Found in cargo drops
Bought in market
Vortex Cube 34725.1 Rarely on cave floor.
Rare surface structure
3 star wanted level if collected
GREEN on scanner
Sac Venom 26125 Rare surface plants
3 star wanted level if destroyed
GREEN on scanner
Albumen Pearl 27496 Rare cave plants
slso above ground in weird alien oyster pods
found planets with high hazard
3 star wanted level if collected
GREEN on scanner
AquaSphere 32375 Rare
found in hazardous conditions under water
GREEN on scanner
Atlas Stone 68750 Given by atlas
Bought in market
Gek Relic 26000 Found in cargo drops
Vy’keen Effigy 25437.5 Reward for interacting with monolith

Ship Enhancements



Cannon Damage Sigma Iron x 50
Thamium9 x 50
Cannon Damage Tau Iridium x 100
Copper x 50
Zinc x 50
Cannon Damage Theta Omegon x 100
Gold x 50
Zinc x 50
Accelerated Fire Sigma Iron x 50
Aluminium x 100
Accelerated Fire Tau Nickel x 100
Platinum x 50
Accelerated Fire Theta Thamium9 x 300
Iron x 300
Dimensional Matrix x 3
Advanced Cooling Sigma Thamium9 x 30
Chrysonite x 30
Iron x 50
Advanced Cooling Tau Thamium9 x 80
Chrysonite x 70
Iridium x 120
Advanced Cooling Theta Thamium9 x 200
Chrysonite x 250
Gravitino Ball x 10
Beam Impact Sigma Thamium9 x 50
Chrysonite x 50
Beam Impact Tau Thamium9 x 200
Copper x 50
Carbon x 50
Beam Impact Theta Omegon x 100
Vortex Cube x 3
Carbon x 50
Phase Coolant Sigma Microdensity Fabric x 2
Thamium9 x 200
Platinum x 25
Phase Coolant Tau Heridium x 150
Thamium9 x 200
Platinum x 50
Phase Coolant Theta Dimensional Matrix x 1
Thamium9 x 200
Copper x 200
Deflection Enhancement Sigma Carite Sheet x 6
Heridium x 500
Deflection Enhancement Tau Titanium x 200
Heridium x 250
Iron x 300
Deflection Enhancement Theta Zinc x 300
Platinum x 80
Emeril x 200
Warp Reactor Sigma Dynamic Resonator x 1
Iridium x 200
Copper x 400
Warp Reactor Tau Dynamic Resonator x 2
Nickel x 600
Aluminium x 800
Warp reactor Theta Dynamic Resonator x 3
Gold x 1000
Emeril x 1000
Photonix Core Chrysonite x 100
Iron x 200
Zinc x 50
Pulse Jet Sigma Chrysonite x 100
Iron x 200
Zinc x 50
Pulse Jet Tau Nickel x 100
Thamium9 x 50
Neautrino Module x 2




Beam Coolant System Sigma Iridium x 50
Heridium x 20
Beam Coolant System Tau Iridium x 200
Heridium x 100
Beam Coolant System Theta Aluminium x 200
Heridium x 100
Combat Amplifier Sigma Titanium x 30
Carbon x 30
Combat Amplifier Tau Platinum x 100
Titanium x 50
Chrysonite x 50
Combat Amplifier Theta Heridium x 400
Iron x 200
Radnox x 20
Combat Amplifier Omega Heridium x 400
Iron x 200
Gold x 100
Beam Focus Sigma Iron x 20
Heridium x 20
Plutonium x 25
Beam Focus Tau Plutonium x 50
Chrysonite x 100
Beam Focus Theta Plutonium x 50
Chrysonite x 200
Platinum x 200
Beam Intensifier Sigma Titanium x 30
Plutonium x 25
Beam Intensifier Tau Copper x 60
Iron x 200
Beam Intensifier Theta Copper x 120
Iron x 100
Iridium x 100
Railshot Adaptor Aluminium x 100
Copper x 50
Iron x 200
Boltcaster Iron x 25
Plutonium x 25
Ricochet Sigma Platinum x 100
Iron x 200
Heridium x 200
Ricochet Tau Platinum x 300
Zinc x 150
Microdensity Fabric x 1
Ricochet Theta Gold x 100
Plutonium x 100
Platinum x 100
Boltcaster Clip Sigma Plutonium x 50
Titanium x 20
Microdensity Fabric x 2
Boltcaster Clip Tau Plutonium x 50
Zinc x 20
Nickel x 10
Boltcaster Clip Theta Plutonium x 50
Zinc x 50
Nickel x 150
Impact Damage Sigma Iridium x 50
Iron x 50
Platinum x 100
Impact Damage Tau Iridium x 50
Iron x 50
Platinum x 100
Impact Damage Theta Iridium x 200
Radnox x 80
Platinum x 200
Impact Damage Omega Copper x 200
Aluminium x 200
Heridium x 400
Homingbolt Adaptor AquaSphere x 5
Titanium x 200
Plutonium x 200
Rapidfire Sigma Nickel x 50
Iron x 20
Rapidfire Tau Titanium x 200
Platinum x 100
Aluminium x 100
Rapidfire Theta Aluminium x 100
Platinum x 200
Reload Accelerant Sigma Iron x 20
Heridium x 15
Zinc x 10
Reload Accelerant Tau Chrysonite x 50
Zinc x 100
Plutonium x 50
Reload Accelerant Theta Calium x 50
Zinc x 100
Plutonium x 50
Wideshot Adaptor Copper x 40
Heridium x 100
Iron x 50
Shortburst Adaptor Copper x 60
Heridium x 100
Zinc x 20
Recoil Stabiliser Sigma Thamium9 x 100
Titanium x 50
Chrysonite x 50
Recoil Stabiliser Tau Thamium9 x 200
Titanium x 100
Chrysonite x 150
Recoil Stabiliser Theta Heridium x 250
Zinc x 100
Platinum x 150
Boltcaster SM Iridium x 50
Iron x 50
Platinum x 100
Plasma Launcher Plutonium x 30
Heridium x 20
Carbon x 15
Rebound Grenades Zinc x 10
Platinum x 20
Chrysonite x 15
Rebound Grenades Tau Heridium x 200
Titanium x 200
Chrysonite x 250
Grenade Intensity Sigma Thamium9 x 150
Zinc x 20
Heridium x 200
Grenade Intensity Tau Iron x 200
Aluminium x 200
Nickel x 200
Grenade Intensity Theta Neutrino Module x 4
Aluminium x 200
Nickel x 200
Homing Grenade Aluminium x 100
Iron x 50
Gold x 100
Damage Radius Zinc x 100
Iron x 50
Chrysonite x 150
Damage Radius Tau Plutonium x 200
Emeril x 50
Grenade Propulsion Zinc x 10
Platinum x 20
Chrysonite x 15
Grenade Propulsion Tau Thamium9 x 150
Zinc x 20
Chrysonite x 150
Scanner Carbon x 50
Rangeboost Sigma Thamium9 x 30
Platinum x 15
Carbon x 30
Rangeboost Tau Thamium9 x 120
Chrysonite x 120
Plutonium x 200
Analysis Visor Iron x 50

Exosuit Enhancements



Health Module Sigma Iron x 50
Plutonium x 50
Zinc x 10
Health Module Tau Aluminium x 150
Carbon x 250
Thamium9 x 50
Health Module Theta Aluminium x 200
Plutonium x 250
Thamium9 x 300
Shieldboost Sigma Zinc x 15
Platinum x 15
Thamium9 x 15
Shieldboost Tau Zinc x 100
Platinum x 100
Gold x 50
Shieldboost Theta Chrysonite x 300
Microdensity Fabric x 2
Thermic Layer Sigma Iron x 50
Carbon x 100
Thermic Layer Tau Zinc x 50
Carbon x 100
Microdensity Fabric x 1
Thermic Layer Theta Microdenisty x 2
Electron Vapour x 1
Gravitio Ball x 1
Coolant Network Sigma Iron x 50
Carbon x 100
Coolant Network Tau Zinc x 50
Carbon x 100
Microdensity Fabric x 1
Coolant Network Theta Microdensity Fabric x 2
Electron Vapour x 1
Gravitino Ball x 1
Radiation Deflector Sigma Iron x 50
Carbon x 100
Radiation Deflector Tau Zinc x 50
Carbon x 100
Microdensity Fabric x 1
Radiation Deflector Theta Microdenisty x 2
Electron Vapour x 1
Gravitino Ball x 1
Toxin Suppressor Sigma Iron x 50
Carbon x 100
Toxin Suppressor Tau Zinc x 50
Carbon x 100
Microdensity Fabric x 1
Toxin Suppressor Theta Microdenisty Fabric x 2
Electron Vapour x 1
Gravitino Ball x 1
Stamina Enhancement Sigma Iron x 20
Carbon x 20
Stamina Enhancement Tau Iron x 100
Heridium x 150
Plutonium x 50
Stamina Enhancement Theta Zinc x 150
Heridium x 150
Plutonium x 50
Aeration Membrane Sigma Iron x 50
Carbon x 100
Aeration Membrane Tau Zinc x 50
Carbon x 100
Microdensity Fabric x 1
Aeration Membrane Theta Microdenisty Fabric x 2
Electron Vapour x 1
Gravitino Ball x 1
Life Support Module Sigma Plutonium x 50
Platinum x 20
Life Support Module Tau Plutonium x 50
Platinum x 150
Jetpack Booster Sigma Carite Sheet x 1
Platinum x 15
Zinc x 10
Jetpack Booster Tau Chrysonite x 150
Titanium x 150
Plutonium x 150
Jetpack Booster Theta Omegon x 50
Chrysonite x 300
Plutonium x 300

Foundation Update

New Technology

Advanced Mining Beam — acquired from Weapons Specialist (Vy’keen) base hireling

Photon Blast

Ion Blast

Photon Accelerator

HazMat Gloves

Glass — from base hireling

Voltaic — from Science Specialist (Korvax) hireling

Copper wire — from Science specialist (Korvax) hireling

Non-ferrous plate — from Science specialist (Korvax) hireling

Acid — from Science specialist (Korvax) hireling

Poli-fibre — from Science specialist (Korvax) hireling

Insulating gel — from Science specialist (Korvax) hireling

Lubricant — from Science specialist (Korvax) hireling

Explosives — from Science specialist (Korvax) hireling Not functional

Base Building Pieces


Freighter Building Pieces


New Elements

Antrium — glowing flowers near/in caves; required for a hireling’s quest

Candensium — roots of trees that live in radioactive biomes

Coprite — harvested from red plants or obtained by feeding animals

Coryzagen — harvested from dark black/purple/blue plants; requires HazMat gloves

Cymatygen — found on planets in blue star sytems.

Fervidium — harvested from bark of large spire trees in scorched biomes; requires HazMat gloves

Mordite — harvested from dead creatures

Pugneum — leaks from the circuitry of defeated drones

Rubeum — found in Red star systems; large red stacks

Spadonium — harvested from plants in barren biomes; required for a hireling’s quest

Rigogen — glowing orbs under water

Temerium — grows in mineral/plants; requires HazMat gloves

Tropheum — released from the incapacitated engines of defeated starships

Viridium — found underground in Green star systems

Changes to Existing Elements

Aluminium — crystals require Advanced Mining Beam; stacks do not require Advanced Mining Beam

Chrysonite — crystals requires Advanced Mining Beam

Emeril — in craters/caves (quite cool looking)

Heridium — bright blue stacks

Titanium — crystals require Advanced Mining Beam

This incredible post can be found at

299 days ago / Guru


Quick Start

Take to the sky and make it yours with a few helpful hints.

No Man’s Sky is out now on PC, but we’ve already had some experience playing it on PS4. Our review will be based on the PC version, but while we work on that, here’s a quick guide to getting started in the game based on what we’ve learned so far.

no mans sky knowledge stone

A lot of tips we could give for the early game are pretty obvious: Hey, you have a jetpack! Upgrade your stuff when you can! Explore, because that’s how you find things! Of course you’re going to do all that, but a few little things aren’t brilliantly explained and you can shave a bit of time off the initial learning process if you know what to expect. We’ll keep this guide updated as we learn more.

Repairing your ship

Your first task is simple: wander around collecting resources to repair and fuel your ship. You should be able to find everything you need without going too far. Iron is plentiful, and plutonium is found in pointy red crystals—scan the surrounding area and look for energy symbols. (You might find a big cache in a cave.) The trickiest thing to find at first is thamium9, which comes in little bulbous red plants. Once your ship is repaired, you can find tons of it out in space by blowing up asteroids, so don’t bother hunting for plants after that.

Little tool tips in the bottom right will give you guidance. Check out your inventories and note that a couple of modules in your multi-tool are broken—you just need iron and carbon to fix them, so do that first. Your scanner will help you find the rest of what you need.

Side note: You can claim the pre-order ship anytime and it will replace the regular starting ship, but I don’t recommend doing it right away. It lets you leave the starting system immediately instead of learning how to build a hyperdrive yourself—which is nice, but you’ll skip some steps that show you the ropes and involve the story. And if you don’t get the hyperdrive blueprint, you could be in a bit of trouble later on. I recommend claiming the ship once you’ve left the first system.

no mans sky ship repair

Identifying resources

There are a few main types of resources, and you’ll need a little of all of them to get going. Each resource type has an icon, and it’ll save you time to learn them early.

Red lightning bolt: Isotopes. These are used to power things, such as your life support unit and take off thrusters. You can use carbon for life support in a pinch, but since sentinels can get mad at you for disturbing plants, it’s better to stock up on plutonium. Recall that thamium9 comes in red plants, but is easier found in asteroids.

no mans sky identifying resourses

Yellow brick: Oxides. The two to look out for are zinc (yellow flowers) and titanium (crystals) which are used to charge defensive units like your hazard protection system and your ship’s shields. Iron is also an oxide, and is used for crafting.

no mans sky yellow resourses

Blue flask: Silicates. You’ll need these for crafting. You’ll most commonly find platinum, but you’re going to need some heridium to keep your FTL travels going. There’s some potential confusion here: platinum is gathered from plants while heridium comes in big monolithic hunks. When you scan, your visor will highlight such a chunk of heridium with 3D cubes to indicate you can mine it.

no mans sky blue resourses

There are other resources out there, such as the neutral gold and aluminium, but those listed above are the most important, at least at first.

Dealing with hostiles

Don’t worry too much about the sentinel drones hovering around: except on planets where they’re outright hostile, if you don’t shoot them, they mostly won’t shoot you. They may get touchy if you start destroying plants or messing with wildlife, though. If you do get into a scrap, either try to take them all out or run away. As far as I can tell, once an area is cleared of sentinels it remains safe to explore, at least for a while. Later on you can always retreat to your ship (once it’s fixed) and fly to a different part of the planet if needed—that’s what I do, because I’m too lazy to shoot them down most of the time.

no mans sky sentinels hostiles

Maintaining life support

Not dying is pretty easy. You have two systems to maintain: life support and hazard protection (if on a hazardous planet, eg with radiation or extreme heat). Your life support system can be powered by any isotope, including carbon, which is easy to find—just mine plants and hope the sentinels aren’t bothered. Your hazard protection system can be recharged with zinc. Just pick it up as you go and keep a stash with you in case you end up on a radioactive planet later. If you’re ever in trouble, hopping back into your ship or a powered outpost resets your radiation exposure or temperature, so you’re never really in danger unless you wander too far.

no mans sky life support

What happens if you die?

If you’re killed outside of your ship you’ll respawn back at your last save, probably in your ship. You’ll lose the items on your person but you can return to your body (marked as ‘your grave’ on your HUD) to retrieve them. If you’re shot to bits in space by pirates, you’ll return to the nearest space station and lose your ship’s cargo (though your components keep whatever charge they had). You can retrieve it by pointing your nose at the grave marker and flying to it with your pulse drive. I’ve never been attacked by pirates while retrieving my corpse, so don’t feel too worried if you get blown up.

Do note that No Man’s Sky autosaves on planets when you exit your ship, not when you enter. You can also save by activating outposts.

no mans sky grave

You don’t have to hoof it

If you put your reticule over a destination, it will tell you how long it’ll take to get there by walking. If it’s over a minute or two, just hop in your ship (once it’s fixed) and fly over. You don’t have to worry about radiation protection or life support while in your ship. Exploring planets in your ship can also help you find alien artifacts to land near—I just fly low over planets I visit looking for structures to land next to, hitting the ship’s scanner now and then. You’ll use up plutonium every time you do it, but plutonium is plentiful.

no mans sky ship

But if you do walk, do it with the jetpack

You can’t use the jetpack to ‘ski’ like in Tribes (though wouldn’t that be great?), but you can use it to make long walks a bit more fun. If you hit the melee key (default is Q) just before holding down on the jetpack (Space), you’ll launch yourself with horizontal momentum rather than vertical. It can be tricky to get the hang of at first, but it helps speed things up a bit once you do. Just be sure to tap the jetpack again before you land so you don’t take fall damage.

Getting to high places

If you leave your ship at the top of a plateau and can’t get back up, know that you can jetpack infinitely as long as you’re against a surface.

Run to the store often

Once you’ve left your starting system you should be able to find space stations at every subsequent system. At first, I was reluctant to leave planet surfaces, thinking I should gather up everything of value I could, discarding cheap resources along the way to make space in my inventory. Using your ship’s boost and pulse drive, though, you’re almost always less than a minute away from the space station, where you can sell all your stuff and possibly buy whatever it was you were looking for.

no mans sky galactic trade terminal

What to keep with you

On your ship, always keep a stack of plutonium, a stack of thamium9, and especially zinc or titanium to recharge your shields—you’ll see why after your first pirate attack.

On your person, keep plutonium or carbon to recharge your life support system and mining tool, as well as zinc or titanium to recharge your hazard protection system. Inventory management is a pain in the ass, but it can also help to keep an assortment of other elements and compounds—sometimes you can give them to aliens during dialogue. If you talk to an alien once and want to talk to them again, you’ll have to give them a bit of carbon for some reason.

no mans sky language

How to quickly upgrade your inventory

You’ll notice almost immediately that your inventory is extremely limited, and that you’re constantly going to be running out of room and having to make choices about what to take with you and what to sell. So, expanding the inventory of your suit and spaceship will become a top priority.

The easiest option is to buy new inventory slots for your suit in space stations. When you land, head to the locked door on the second floor, opposite the trading depot. You’ll need an Atlas Pass to unlock the door, and inside you’ll find an inventory slot vendor. Each time you buy a new suit slot, the price will increase by 10,000 spacebucks.

no mans sky inventory

You can also find drop pods on the surface of a planet that sell inventory slots, but there’s no real guarantee of finding them regularly. Other than slowly cruising over the surface of a planet, scanning it, and investigating any question marks you see, your best bet is to find a beacon near an alien building—recognizable by an orange beam of light pointing upwards. You can activate a beacon by crafting a bypass chip, and you’re then given a choice of what to search for. One of the choices is to look for a shelter, and drop pods are sometimes found near shelters. Again, the price of each slot goes up 10K each time.

When it comes to adding slots to your spaceship, your only choice is to acquire an entirely new ship. You can interact with any landed ship in a space station or on a planetary outpost by simply walking up to it and activating it, then offering the alien pilot the amount he’s asking. Occasionally, crashed and abandoned ships can be found on a planet’s surface, and if it has more slots than your own ship to can have it for free—but the crashed ship will typically require a number of repairs first.

no mans sky starship

Inside buildings, check walls and tables

The planets you visit will be dotted with alien outposts and facilities. While speaking with any aliens you find inside is the primary goal, don’t forget to take a look around as well, at the walls and tables of the facility. Walls may have mounted specimens to examine, which boost your relations with alien factions. Tables may have items on them that can restore your shields, refill your health, or give you money. There are often also terminals that can provide you with new tech blueprints. So, don’t just race in and race out, take a moment to stop and look around.

no mans sky buildings

Feed animals

You don’t have to settle for simply scanning and naming (or killing) the alien creatures you find: if you get close enough to many of them, there’s an option to feed them. Some want to be fed carbon, others want iron, and still others may enjoy chowing down on a different resources. When fed, the animal may lead you to a useful or expensive element, so if you see a magnifying lens icon over their heads, follow them and see what you find.

no mans sky fauna

Graphics settings

No Man’s Sky defaults to a maximum of 30 fps. One of the first things you should do is increase it to 60, 90, 110, or ‘max’ in the graphics settings.

no mans sky graphics

 This fantastic post was found on PCGamer.

Author: Tyler Wilde.

299 days ago / Guru

Planet Classes

This is a short guide to the four star classes in No Man’s Sky.

These classifications resemble real world astronomy’s stellar classification, although with some deviation. As you reach the rarer classes of star you will find much more luxurious planets, those with greater beauty and resource potential. Let’s talk about each of the major points of these star types.


Warp Reactors

  • To reach these rare stars you will need to obtain their respective Warp Reactor.
  • There are three kinds that you can earn, and they are found as blueprints randomly at stations across the galaxy.
  • Be sure to check loot locations as well as auction houses and NPCs for opportunities to learn the blueprints, and from there you can collect the necessary resources to craft the Warp Reactor, granting you access to new star types.
  • Alternatively, you can purchase a ship already fitted with one or more Warp Reactors.
  • Simply walk up to other spaceships that are parked and request to purchase the ship to see what it has equipped and how much it’ll cost.

Star Classes

Yellow Star

no mans sky yellow star

  • Yellow Star
  • Classification: F
  • Rarity: Common
  • Access: Class F stars are available to all players from the start of the game.
  • Planet Composition: Usually a low presence of flora and fauna on planets orbiting this star type. Geography is rocky, and resources are low in quantity.
  • Real World Equivalent: Spectral class F. These stars are relatively common in the real world and are slightly hotter than the Sun at 6,000 to 7,500 Kelvin. They are usually composed of ionized metals such as calcium and iron. While in the game they are bright yellow/orange, in the real world spectral class F stars are much closer to white than orange.

Red Star

no mans sky red star

  • Red Star
  • Classification: M, K
  • Rarity: Uncommon
  • Access: Warp Reactor Sigma required.
  • Planet Composition: Moderate chance to harbor planets with a presence of flora and fauna. Grass and water is more common than with planets on classification F stars.
  • Real World Equivalent: Spectral class M. These stars make up around 75% of the stars in the observable universe. Most of these stars are red dwarfs, although some are red giants and red supergiants. They are typically composed of titanium oxide and calcium with a temperature of around 2,500 to 3,500 Kelvin. Many stars become class M later in their stellar evolution before they die once they have exhausted the supply of hydrogen in their cores that have provided thermonuclear fusion, and during this period they grow to remarkable size. Our Sun will become a class M star in roughly five billion years, at which point its size will consume Mercury and Venus, and reach Earth. These stars are dim enough that they aren’t visible to the naked eye.

Green Star

no mans sky green star

  • Green Star
  • Classification: E
  • Rarity: Rare
  • Access: Warp Reactor Tau required.
  • Planet Composition: High chance to encounter planets with a presence of flora and fauna. Planets are commonly colorful and contain many resources. Tropical planets are regularly found in star systems of this classification level.
  • Real World Equivalent: Presumably A. We haven’t observed green stars in the universe, although class A and B stars sometimes appear green instead of white due to optical illusion. In the case of these stars, a remarkable temperature of around 7,500 to 11,500 Kelvin is present with strong hydrogen and ionized metal composition. These stars are usually young and rotate surprisingly quickly.

Blue Star

no mans sky blue star

  • Blue Star
  • Classification: O/B
  • Rarity: Rare
  • Access: Warp Reactor Theta required
  • Planet Composition: Very high chance to encounter planets with a rich presence of healthy flora and fauna. Rare resources are commonly found on planets existing in star systems of classification level.
  • Real World Equivalent: Spectral class O and B. These are the most luminous stars in the universe with temperatures ranging between 10,000 to 50,000 Kelvin (between B and O). Composed of ionized helium, they are remarkably massive in size and white/blue in color. Although they can be spotted in the night sky much easier than other stars due to their brightness, they are very uncommon, making up around 0.00003% of main sequence stars in the universe.

Warp Distance

  • Ships equipped with Warp Reactors are able to warp greater distances between stars, whether or not the destination is of a rare star class.
  • The total distance is as follows:
  • Default Hyperdrive: 100 light years
  • Warp Reactor Sigma: 300 light years
  • Warp Reactor Tau: 500 light years
  • Warp Reactor Theta: 900 light years
  • Combining multiple reactors on a single ship will provide even greater warp distances, for a total of 1500 light years.
  • It is said placing the warp drives together, in a “T” shape with Theta in the middle will give an added 170 light year bonus, for a total of 1670.

This incredible post was found on GameRevolution.

Author: Jonathan Leack.

300 days ago / Guru


This is a guide to freighters and their benefits.

Freighters are large starships found in space. Players are able to purchase a freighter and customize them using the Basebuilding system implemented in the Foundation update. Freighters are able to move to and from star systems at will.

no mans sky freighter


To purchaser a freighter, use the following steps:

  • Search for a space fleet that appears to gains an icon as you get closer to them.
  • Find the docking area (marked with a blue beacon) and dock your ship, then take a series of winding staircases (3 or 4) until you reach the bridge
  • Find the captain, who will be represented by an icon. You will then be able to review ship stats, including the amount of inventory slots available
  • If the freighter is acceptable, it may be purchased. The greater the number of inventory slots, the higher the price…

no mans sky freighter


  • The first freighter purchased will cost between eight and ten million units, and provide 10-13 slots.
  • Each slot will handle up to 1000 stackable inventory items, or twice the size of an inventory slot on a regular starship.
  • The maximum number of freighter slots is 48; a freighter with a full series of slots will cost roughly 100 million units to purchase.
  • When transferring items to a freighter, you choose a slot on the freighter’s inventory screen and the items are teleported there.
  • To remove items FROM your freighter requires a visit to the ship, and an interaction with the ship’s captain

no mans sky freighter cockpit

Building spaces

  • You can customize certain areas of the freighter, which are located on the top floor on the opposite end of the ship from the bridge. General rules of basebuilding apply here.
  • Certain items such as storage vaults and specialists are shared between the planetary base and freighter base. For example, if a weapon specialist exists in your planetary base, one cannot be added to your freighter base. The same goes for numbered vaults.
  • The available building space occupies a 19 x 19 square area extending outward from the base entrance. Rooms can be places four-high above the starting layer, and one below the starting layer, for a total of six buildable 19 x 19 layers.
  • Additional storage units can be built in this area, increasing the number of inventory slots the freighter holds.

no mans sky freighter captain


  • Freighters can be upgraded in the same general manner as individual ships, with each upgrade adding a slot or two to what your current freighter contains (cost per upgrade will be roughly 2.5 million units).
  • When upgrading to a new freighter, all customized building spaces will be dismantled, and the resources loaded into a vault in the new ship’s building area.
  • Moving inventory to the new freighter is done using a screen similar to that used when transferring between regular ships.

no mans sky freighter docking bay

Additional information

  • If you wish to summon your freighter to your current location, use Dpad Down (Ps4) and then find the shortcut for Call Freighter.
  • Chose the freighter’s destination and call it.

This shared post was found on GamePedia.

303 days ago / Guru

Crashed Ship

This is a complete guide to the Crashed Ship and it’s benefits.

( Foundation Update 1.1 )

No Man’s Sky uniquely builds the value of a Crashed Ship on an individual basis. This is defined by your current Starship value ( slots & upgrades ).

Every gamer will find differences in the Crashed Ship accordingly.

Depending on what you are trying to accomplish by finding a Crashed Ship, being prepared for it is the first step.

If your goal is to Upgrade your current Ship toward the 48 slot landmark, then pack accordingly to rebuild damaged components for launch.

If your goal is to Salvage the Crashed Ship for it’s resources, then pack light and keep your inventory open to accept a dismantled Ship.

No Mans Sky Transmission Tower

  • The easiest way to find a Crashed Ship is to locate a Transmission Tower.
  • Fly low on the Planet until you come across a clearing with an antenna or tower looking building.
  • Don’t confused these with the Satellite Dish buildings which will only be useful in locating Ruins and or Monoliths.
  • Some planets will have a ton of Transmission Towers and others will have absolutely none.
  • I’ve discovered that planets with Temerium, typically have more “activity”, “life”, which means more Transmission Towers!
  • Also, planets with fewer trees and tall mushrooms will greatly increase the ease of finding Transmission Towers and Starships.

no mans sky crashed ship transmission tower

  • Enter the Transmission Tower to find the Operation Controls.
  • Interaction with the Operation Controls will result in a mathematical equation to solve.
  • Solving it correctly will grant you access to the Crashed Ship and its distress signal.

no mans sky crashed ship tower

  • Coordinates are then unlocked, a location marker will also be added to your planetary map.
  • At this point finding the Crashed Ship becomes simple.
  • Now just prepare yourself for the Ship Upgrade or for the Salvaging of a ship and it’s abundant resources.

no mans sky crashed ship discovered

  • The Crashed Ship is absolutely valuable either way, Upgrading or Salvaging.
  • Current Ship status will determine the Crashed Ship status you are about to discover, + or  one slot.
  • If you’re trying to Upgrade your Ship, find the Crashed Ship with one more slot before Accepting.
  • Upgrading your Ship using this method will only allow for one increase in slots per Crashed Ship.
  • Yet, buying a 48 slot Ship for 180,000,000 units makes this method seem like a walk in the park.

  • Now, before accepting a Crashed Ship, be sure to dismantle all your current upgrades.
  • **WAIT** DO NOT dismantle any part of your current Ship until you have first opened up the Crashed Ship for inspection, to be sure the Upgrades mimic each other.
  • DO NOT leave the area after dismantling your current Ship upgrades ( trust me ).
  • Now, transfer all resources to the Crashed Ship before accepting the Crashed Ship.
  • Accept the Crashed Ship, fix it’s damaged parts using resources claimed by the previous dismantle.
  • Bingo, the Crashed Ship is now operational and it is one slot closer to 48.
  • Don’t worry about finding your preferred Ship just yet, just make sure you go up in slots.
  • Once at 48 slots, then the search for your favorite style of Ship begins.

no mans sky crashed ship swap inventory

  • If you’re Salvaging the Ship for it’s resources, then the + or slots don’t really matter.
  • Although, Crashed Ship parts and upgrades will essentially mimic that of your current Ship.
  • So, Ships that have been completely upgraded will yield a Crashed Ship worth over 800,000 units.
  • Yes, 800,000 units worth of parts and resources can be salvaged from a fully upgraded Crashed Ship.

no mans sky crashed ship compenets dismanteled

  • Now to complete a successful Salvage, land your Ship as close as possible to the Crashed Ship.
  • DO NOT leave the area until the Salvage is completed and you are back in your original Ship.
  • Open up the “compare” Ship window and then Accept the Crashed Ship. ( trust me ).
  • Accepting the Crashed Ship is the only way to dismantle and Salvage all of its parts.
  • Dismantle as much of the Crashed Ship parts as will allow, this will vary.

no mans sky crashed ship inventory

  • Now, transfer resources to exosuit, or as much as possible.
  • Don’t worry if all resources don’t fit into your exosuit.
  • Now go back to your original Ship and open up the “compare” window again.
  • Your original Ship has now become an Abandoned Ship.
  • Before accepting, transfer all remaining resources from the Crashed Ship to your original Ship.
  • Accept your original Ship after the complete transfer of goods.
  • Bingo, 800,000 units worth of resources and rare items Salvaged, no harm no foul to original Ship.

Hopefully this Crashed Ship Guide has been informative and helpful.

This Salvaging method almost makes the game to easy, ( almost ).